Commands & Colors: Medieval is based on the highly successful Commands & Colors game system and by design is not overly complex. The Medieval game introduces many new game concepts to the Commands & Colors system, which add historical depth and flavor.
While Roll Through The Ages was a pioneer for roll-and-write-style games, Era is a pioneer for roll-and-build!In Era, your dice represent different classes of medieval society as players attempt to build the most prosperous city. The "build" comes into play as players actually build their cities on their boards. You will use beautifully modeled three-dimensional components such as walls, keeps, farms, and other structures. By the end of the game, each player will have a unique city of their very own!Era: Medieval Age is made even more challenging as players interact with each other in ways such as extortion, scorched earth, and, of course, disease! Hey, this is the Medieval Age, right? Speaking of which, Era serves as the first of a new series of standalone roll-and-build games from Matt Leacock and eggertspiele!
Era Medieval Age serves as the spiritual successor to Roll Through The Ages While Roll Through The Ages was a pioneer for roll-and-write-style games Era is a pioneer for roll-and-build!In Era your dice represent different classes of medieval society as players attempt to build the most prosperous city The build comes into play as players actually build their cities on their boards You will use beautifully modeled three-dimensional components such as walls keeps farms and other structures By the end of the game each player will have a unique city of their very own!Era Medieval Age is made even more challenging as players interact with each other in ways such as extortion scorched earth and of course disease! Hey this is the Medieval Age right? Speaking of which Era serves as the first of a new series of standalone roll-and-build games from Matt Leacock and eggertspiele!
Please note you are purchasing the latex moulds only and not the finished pieces in the image which are for reference only. These Medieval Chess moulds require 2Kgs of Casting plaster or Resin (not included) to make a complete 32 piece Chess set. This richly carved set is based on a 14th Century German set. The reverse side of the King's throne shows warriors, the Queen's throne ladies in waiting and the Bishop's throne holy men and musicians. In the Rook can be seen the beginnings of the introduction of the Castle into early European Chess. The moulds are very highly detailed with the king 10.5cm The 9 latex moulds consist of 1 of each KING, QUEEN, BISHOP, KNIGHT, CASTLE and 4 PAWNS Requires 2kg of Stonecast or resin to make a full 32 piece set Full casting instructions included.
In Glen More II: Chronicles, each player represents the leader of a Scottish clan from the early medieval ages until the 19th century, a leader looking to expand their territory and wealth. The success of your clan depends on your ability to make the right decision at the right time, be it by creating a new pasture for your livestock, growing barley for whisky production, selling your goods on the various markets, or gaining control of special landmarks such as lochs and castles.The game lasts four rounds, represented by four stacks of tiles. After each round, a scoring phase takes place in which players compare their number of whisky casks, scotsmen in the home castle, landmark cards, and persons against the player with the fewest items in each category and receives victory points (VPs) based on the relative difference. After four rounds, additional VPs are awarded for gold coins and some landmarks while VP penalties are assessed based on territory size, comparing each player's territory to the smallest one in play.The core mechanism of Glen More II: Chronicles and Glen More functions the same way: The last player in line takes a tile from a time track, advancing as far as they wish on this track. After paying the cost, they place this tile in their territory, with this tile activating itself and all neighboring tiles, triggering the production of resources, movement points, VPs, etc. Then the player who is last in line takes their turn.Improvements over the original Glen More include bigger tiles, better materials, new artwork, the ability for each player to control the end of the game, and balancing adjustments to the tiles for a better suspense curve. The game is designed to consist of one-third known systems, one-third new mechanisms, and one-third improvements to Glen More.The "Chronicles" in the title — a set of eight expansions to the base game — are a major part of these new mechanisms. Each Chronicle adds a new gameplay element to the base game. The "Hi...